Mesh and Binding issues . . .

Had trouble with this all day . . . I think its a binding issue, one part of the mesh will not animate with the rest of the character . . . not so obvious if the character is walking but, jumping laying down rolling over sitting just one part of the mesh always sticks to where the Rootmotion meets the first spine joint and deforms . . . any assistance please . . . thanks in advance . . . KB
 

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Fixed it! . . . it was the binding of the mesh . . . discovered the Vertex Weight Tool . . . perfect . . . B
 
Aside from you´re posting in the scripting section ;) of this forum make sure the joints are always inside the mesh when using the default "heat-binding" method.

Cheers
Frank
 
Oh Frank . . . while I have your "ear" . . . where should I post my query regarding Connexion SpaceMouse . . . Thanks in advance . . . B
 
Thanks Frank . . it works to a degree and is perfect for manipulating the image view however, although I have assigned the 2 x buttons to pull up menus only one button works in this manner the other "defaults" to "zoom" object to camera view . . . which is useful but not what I want . . . best B.
 
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