Swizl
0
Hi Everyone,
I'm working on an animation, and I've tried several different ways to approach this. I decided that using spline tracking might be the best way, but I'm having a problem with the "straightaway" portion of the spline. I have a curve that was created from a quarter of a spline circle and then one segment was turned into a straightaway. The reason for this is that I have a bunch of parts for a mechanical animation that will rotate in and then go straight back for assembly. I originally tried to do these just using a full circle, but the parts weren't lining up where they needed to be (screws hitting screw holes crooked, timing was off between different screw rotations, etc.). I'm expecting the part that's following the spline to straighten out when the object pivot hits the point on the spline at the straightaway segment. I've created a rectangle that marks the spline point location where the straightaway segment starts, so I can see it more easily in top / side ortho views. So it's only there for a visual cue. Viewing the attached file and screenshot will show what I'm talking about better. Does anybody know why this is happening, or how to fix it so it does work properly?
I've tried adjusting some of the spline tracking settings in the tag and none of them help. I can't even figure out what changing the "segment" count does, as nothing happens either way. From the manual, I would expect it to only go from the one point to the next and not track down the whole spline, but that's not what it's doing. It still follows the whole spline. So that option seems useless. Unless it's not behaving the way it should, or I'm doing something wrong?
Also "Adjust just heading" isn't in the manual. So I can't tell what it does by checking and unchecking the box, as well as no description of it anywhere of what it should do.
There are a lot of parts that need to line up with each other (19 to be exact).
Any help will be greatly appreciated. Thanks!
I'm working on an animation, and I've tried several different ways to approach this. I decided that using spline tracking might be the best way, but I'm having a problem with the "straightaway" portion of the spline. I have a curve that was created from a quarter of a spline circle and then one segment was turned into a straightaway. The reason for this is that I have a bunch of parts for a mechanical animation that will rotate in and then go straight back for assembly. I originally tried to do these just using a full circle, but the parts weren't lining up where they needed to be (screws hitting screw holes crooked, timing was off between different screw rotations, etc.). I'm expecting the part that's following the spline to straighten out when the object pivot hits the point on the spline at the straightaway segment. I've created a rectangle that marks the spline point location where the straightaway segment starts, so I can see it more easily in top / side ortho views. So it's only there for a visual cue. Viewing the attached file and screenshot will show what I'm talking about better. Does anybody know why this is happening, or how to fix it so it does work properly?
I've tried adjusting some of the spline tracking settings in the tag and none of them help. I can't even figure out what changing the "segment" count does, as nothing happens either way. From the manual, I would expect it to only go from the one point to the next and not track down the whole spline, but that's not what it's doing. It still follows the whole spline. So that option seems useless. Unless it's not behaving the way it should, or I'm doing something wrong?
Also "Adjust just heading" isn't in the manual. So I can't tell what it does by checking and unchecking the box, as well as no description of it anywhere of what it should do.
There are a lot of parts that need to line up with each other (19 to be exact).
Any help will be greatly appreciated. Thanks!