Helmut
0
Help:
* I want to invert a sparse particle array.
* There are two objects:
1 a cube
2 a cubic particle mesh of sheroids (collapsed into a polygon mesh)
* The Boolean operator, be it the modifier or the creator either crashes C3D, results in a void screen or just shows one of the Boolean components.
* Basically, I want the result to be a cuboid Swiss cheese with interconnected holes in it. The solid cheesy bit will then be the basis of some biological modelling.
* Of course, this works faultlessly when I replace the particle mesh with individual spheres. However, this is not really an option as I will have to animate the cheesy voids (structure, distribution and sizes) to show morphologic processes.
* Thank you for any ideas
* PS: Sorry, I had to reduce the size of my sample .jas to an absolute minimum as this forum does not even allow an upload of 150kBytes.
* I want to invert a sparse particle array.
* There are two objects:
1 a cube
2 a cubic particle mesh of sheroids (collapsed into a polygon mesh)
* The Boolean operator, be it the modifier or the creator either crashes C3D, results in a void screen or just shows one of the Boolean components.
* Basically, I want the result to be a cuboid Swiss cheese with interconnected holes in it. The solid cheesy bit will then be the basis of some biological modelling.
* Of course, this works faultlessly when I replace the particle mesh with individual spheres. However, this is not really an option as I will have to animate the cheesy voids (structure, distribution and sizes) to show morphologic processes.
* Thank you for any ideas
* PS: Sorry, I had to reduce the size of my sample .jas to an absolute minimum as this forum does not even allow an upload of 150kBytes.