Helmut
0
All of the 4 alternative methods are based on parametric objects out of the C3D toolbox.
* Parametric
* use the parametric stairs object with suitable parameters
* deploy a bend modifier + a required angle
* Twist
* use a stack (= array) of a single step
* deploy the twist modifier * a required angle
* Chain
* deploy the chain creator
* populate a helix of suitable parameters with n steps
* finetune Heading° / Pitch° or Bank° (this depends on your construct)
* Particle Mesh
* generate a twisted plane, vertically subdivided, as a constructor
* deploy the particle mesh (child object = single step) in polygon mode
* Parametric
* use the parametric stairs object with suitable parameters
* deploy a bend modifier + a required angle
* Twist
* use a stack (= array) of a single step
* deploy the twist modifier * a required angle
* Chain
* deploy the chain creator
* populate a helix of suitable parameters with n steps
* finetune Heading° / Pitch° or Bank° (this depends on your construct)
* Particle Mesh
* generate a twisted plane, vertically subdivided, as a constructor
* deploy the particle mesh (child object = single step) in polygon mode