Andrew
New member
Hello Everyone,
I have another fundamental question. You have modeled a character, and you want to assign the eyeball to a bone. How do you use the vertex weight tool to attach the eyeball to the eye bone without the rest of the head getting in the way? When I hide parts of the model, they are not hidden when I am trying to adjust the vertex weights.
What is the trick to only having the eyeball visible to assign them to the eye bone?
Thanks in advance to everyone who knows what I am talking about and has time to help.
Andrew
I have another fundamental question. You have modeled a character, and you want to assign the eyeball to a bone. How do you use the vertex weight tool to attach the eyeball to the eye bone without the rest of the head getting in the way? When I hide parts of the model, they are not hidden when I am trying to adjust the vertex weights.
What is the trick to only having the eyeball visible to assign them to the eye bone?
Thanks in advance to everyone who knows what I am talking about and has time to help.
Andrew