Using ring and loop selection on a rotated object doesn't work consistently. Some edges are unable to be selected on objects with a rotation. This also applies hierarchically as any child of a rotated parent has the same issue.
The camera rotation seems to be related to the issue, as changing the angle alters the selectable components. Perhaps the logic responsible for masking selectable components by perspective is at fault for this?
I'm attaching a video demo where I reconstructed the issue:
Dropbox link
Hope this helps!
The camera rotation seems to be related to the issue, as changing the angle alters the selectable components. Perhaps the logic responsible for masking selectable components by perspective is at fault for this?
I'm attaching a video demo where I reconstructed the issue:
Dropbox link
Hope this helps!