@SOF
* A quick intro to
SWEEPS
* Elements in the object browser::
1 the
Sweep creator at the top level of the hierarchy
2 the
cross-section at child node 1
3 the
axis at child node 2
* Basically, a sweep is a tube of any profile / cross-section following any path / axis. Both cross-section and path need to be splines (from simple linear to Bezier to NURBS).
* It is a very useful and powerful tool once you can "think" in splines. Working with splines is neither subtractive nor additive modelling (as, basically, is box modelling) but primarily conceptual fiddling.
* There is the added advantage of twisting and scaling using the parameters. Of course, sweeps can also be parental nodes of modifiers.
* You can use various clusters of sweeps (arrays, rings, particle meshes) if required.
* There are also a number of scripts which can be deployed in conjunction with splines.
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