Hi guys,
After completing my mesh, I rigged it for animation with joints, and everything works great.
When I add the final touch, a subdivision to my mesh, and then try to rotate a joint to watch the movement, suddenly the fps drops.
When I undo the subdivision, the fps is normal and really fast. Is this a problem with my mesh, the program or my computer?
Thanks!
After completing my mesh, I rigged it for animation with joints, and everything works great.
When I add the final touch, a subdivision to my mesh, and then try to rotate a joint to watch the movement, suddenly the fps drops.
When I undo the subdivision, the fps is normal and really fast. Is this a problem with my mesh, the program or my computer?
Thanks!