Hello,
I'm having some trouble utilizing joints in my 3d model.
After assigning my bones and joints to the appropriate positions on my model and binding it to the mesh's skeleton, I try to move my bones around and certain bones will affect random parts of my model and disfigure it.
Is there a reason for this?
Could it be the way in which I merged my objects into one mesh?
Thank you.
I'm having some trouble utilizing joints in my 3d model.
After assigning my bones and joints to the appropriate positions on my model and binding it to the mesh's skeleton, I try to move my bones around and certain bones will affect random parts of my model and disfigure it.
Is there a reason for this?
Could it be the way in which I merged my objects into one mesh?
Thank you.
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