Thanks. Since feet are the base for a stance. And a stance conveys so much
in the way of intent, it can be even more important than the facial expression.
Here's a new torso rig, with the offset foot thingy, and more.
I used Cheetah's layers to color code:
Green = Control, Pole or Target (Move, Pose and Keyframe with these)
Blue = Free Bones (Move directly)
Red = Bones influenced by an IK Tag (Can't be moved directly, move with control, pole or target)
I found you can snap to bones if you set the Transform tool to snap to centers. Then I rotated it into position with the Transform tool in blue ball mode.
(late night fog-you don't need the blue ball mode since to do this in Pivot Mode)
Thanks dude, It's been buggin me since a forum member mentioned elbow control problems.
With this method, I'll only use the 3D resolver, when 2D with a Pole is not working well enough.
Since a Pole can't be used with the 3D resolver. Also for those reading along,
you can't use a Pole in an IK Handle without a Target as well.