ZooHead
0
Once again I'm working on a rigged partial torso, this time a Velociraptor so there's a tail to work with.
This time I used two Orient Constraint Tags on the Hip/Parent bone, one for bank and one for pitch.
Plus a point constraint for the hip elevation. I can also animate heading and position on the hip bone directly.
Here's the scene so far.
This time I used two Orient Constraint Tags on the Hip/Parent bone, one for bank and one for pitch.
Plus a point constraint for the hip elevation. I can also animate heading and position on the hip bone directly.
Here's the scene so far.