Creating a false perspective for an object

I am trying to create a false perspective on a fence without having to model each post and rail individually to make it appear that way..

This obviously means the fence needs to be skewed and distorted some way to give the illusion of perspective but I'm darned if I can figure out an easy way to do that as nothing I have tried so far seems to work. Not even copious amounts of coffee and burning candles both ends. There has to be a simple "cheat" function I am missing somewhere.

Any advise would be appreciated.
Thanks
Limey
 
I´m not sure what you mean with "false perspective" right now. Maybe particles along a spline and a particle tag for variations?
PicketFences.jpeg


Cheers
Frank
 
Frank
Thanks for the suggestion.... I'm not at all sure exactly how to do it but you have provided a clue. I'll try it and see what happens. Your example looks good.
 
* As suggested by Frank:
* Use a particle mesh or spline to generate n instances of the single upright element of the fence.
* Attach a particle tag and set the variation parameters (position Y, probably rotation) to whatever you require.
* The perspective is created anyway, unless you select an orthographic projection.
SS 01.png
 

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PS: If needed, you can dissolve the particle mesh and edit the individual boards of the fence, eg to have a few warped upright elements or to tilt a single board out of alignment.
* Dissolving a particle mesh leaves the original PM in the object browser (you need to toggle the visibility for E & R), so - if required - you can easily revert to the original.
 
Hi Limey
* It seems none of us (Frank, Ms Oversaturated and I) really knows what you mean with "false perspective". Maybe you can explain what is required here?
* MS Oversaturated is probably closest, assuming you want a flat 2D space to simulate a 3D space with vanishing points. I simply cannot see why you would want to use a 3D modeller for that purpose.
 
OK....do these pictures help at all ?
I can easily "force" a perspective with a simple cube by dropping down the rear top edge.I'd like to do the same with the 3D fence with the same ease but I can't figure out how to do it.

I suppose it would need some sort of "cage" encompassing the fence that would work with distortion much like the cube does.

Why do I need this effect ? I have an animated scene where there is not enough distance between the foreground and background for the perspective of the fence to show naturally so I have to exaggerate or force it to give the illusion of a greater distance.
I hope this explanation works better.
Thanks for your input, you may have made the correct suggestions already but I have not had the time to try them out yet.
 

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* Deploy a taper modifier / turn the taper towards the vanishing point, probably -Z
* (as suggested in Ms Oversaturated´s sample)
* set curvature to 0
* mode unrestrained
* set the strength as required

Screenshot 2019-05-05 at 07.22.59.png


Post Scriptum:
* Note that modifiers generally only affect a single mesh.
* You may have to merge the boards and rail(s).
 
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Brilliant.....Nothing like missing the obvious by three and half miles.
I guess for some reason I thought the taper was always curved and missed the option to use a zero setting. I will try harder next time. Promise.

Thanks for your tips...you guys are always a great replacement for a bunch of missing brain cells.
 
(y) Yep, the great advantage of teamwork is:
:) There are more bright people
(n) The great disadvantage of teamwork is:
:devilish: There are more idiots
:unsure: My brief analysis of democracy (©, ™, and patent pemding)
 
Well said Helmut.......
I think I must be one of those little purple smilies with horns.....

Thanks again...I don't feel so lonely in my little Cheetah 3D world.

:devilish:
 
* Sorry, I may have to apologise.
* I am a sarcastic person and like to ridicule myself and others.

* Many years, indeed, many decades ago (in the last millennium) I started out as a dimwitted moron myself, devoid of any literacy and requiring a nappy due to lengthy initial incontinence. By now, at a slightly advanced and post-Biblical age, I have accumulated quite a few Nobel Prizes for Advanced and Theoretical Dimwiittery.
* Unfortunately, those awards are but poorly published in the media.
* I am not even mentioned in the Wikipedias "List of great dimwits", am ignored by the Library of Congress and your monarch, QE II, has - as yet - omitted to appoint me to an hereditary peerage.
 
I fully understand, it all sounds too familiar. I not only started out as a dimwitted moron I'm not sure I actually moved on beyond that point.....One question though . Did you suck your thumb until you became a teenager as well ?
 
* I never comment upon the mysteries of my pre-pubertarian sexlife.
:eek: The rest of this posting seems to have been censored due to pornographic images of succulent plants. It was only a cactus!
 
If you need an uncensored version you can find it here. Besides, blocks of black pixels spoil all the fun.

Just a way of returning the favor !
 

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Somehow you two remind me of something ...

And now to something completely different:
I don't know for what you need this false perspective. I can imagine some artistic or explanatory reasons, especially if you need different perspectives in one picture. Then this 'tapering' is the only way to get it.

On the other hand, if you just want an extreme perspective for the whole image (and you probably know this already) , you can get the same distortion with a wide angle lense (and it would be correct at that without much fuss). That's the angle of view in the camera properties (where I actually miss the 35 mm camera equivalent I'm and anybody with a hint of background in photography are more used to). A value of 80 or 90 and up could do the trick without the need of changing any geometry. It would have the advantage that you can change it as often as you want without further work then changing the distance of the camera.
 
Thanks for the tip Hasrubal but if I use your photography idea it would change everything else in the scene that appears just the way I want it right now.
Actually just yesterday I was brushing up on my camera options by watching various videos and I know I will be using more of these camera techniques at some point in the future.
Various elements of my scene has been manipulated to "look right" but the fence was angled in such a way it looked incorrect and needed a perspective tweaking.
Thanks again to all participants for the various tips and suggestions. If I didn't use them in this instance I will be keeping them in a folder and I'm sure I will be using them in the future.
Hopefully I won't be needing my cactus model for any scenes in case people find it offensive.
Limey
 
@ Hasdrubal:
* Wait until you see our fabulous Abbott and Costello / Stan and Ollie / Two Ronnies / Norwegian Blue / Kim and POTUS impersonations!
* We two (Limey and I) are world famous entertainers and only occasionally stoop to grace these humble pages with our talents and supreme wit :sick:
* Well, maybe dim wit, in my case :mad:
 
I already have the pee colored hair dye and the @kimpotuscheetah3d Twitter tag at the ready. Rocketman ....you can supply the large pink envelopes and the dozen dudes in black suites for protection.
 
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