How to bake procedural textures used in PBR materials?

#1
Since procedural textures obviously can’t be automatically exported to a gLTF file if they are used to drive metallic, roughness, AO, and bump maps on a PBR shader, what is the correct set up for baking them each separately to an image file?
 
#3
I would find this interesting to know as well. I'll have to revisit all the options on the Render Tag and experiment. I don't think you can animate because the baking feature is not available on animations; so the render tag would have to be adjusted manually for each image needed.
 
#5
You'd animate the tag and then manually bake at different points in the timeline. Pretty kludgy but better than manually setting the tag perhaps.

I guess another option would be a script that changes the tag and fires off renders, although again I'm not sure if you can trigger baking from scripts.
 
Top