Nice vacuum tube model. What do you not like about the label?This relates to a problem I've been having. I can't get the unwrapped label portion to look right.
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Hi Frank-In essence this is pretty easy:
You need a material-shader for glass: 100% transparent, Index of refraction: 1.55, enabled Fresnel - bit of reflection
Drag that onto the whole glass mesh. Select the polygons where the label should appear - UV unwrap that portion.
make a copy of of your glass material, enable alpha channel for your PNG/tiff decal (a blank border around your decal would help), reduce reflection, drag your label onto the selection. You can check placement while the image is in edit-mode at the image loader.
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Cheers
Frank
Sorry to hijack your thread. For you're situation this method may still work, as the actual label is transparent.Hi Frank-
Would you be able to do a step by step on this one too? I just can't seem to get this down correctly.
This is what's about in this thread...... My example is modeling a silk screened logo.
It looked like an acetate label in the example.This is what's about in this thread.
In other cases there are mix- and composite-node to combine different material features/attributes.
Cheers
Frank