Announcing PBRtist Open Beta

#21
I'm curious why the 'height' slider for the displacement map is apparently inverted. i.e. height decreases as you increase the slider value.
--shift studio.
The 'Height' slider correctly should named 'Height Field Radius'. This is a filter which produces a continuous three-dimensional, loft-shaped height field from the output of top layered filters with the given radius. In contrast to blur it keeps the hard contrast edges.

Maybe I should rename this to 'Loft' or 'Bezel' and tweak the slider values a bit more.

Here an example with a blur value of 0.0

Height: 0
Height Field Radius 0.jpg


Height 10:
Height Field Radius 10.jpg
 
#23
The good news: This is a great tool. So great I bought it.

The bad news: It will not let me register with the code I was provided. (I copied and pasted, there should be no typos) I have copies of both the invoice and code.

Who/how should I contact to get this issue resolved?


Edit: N/M I got it to work. There is a little instruction error on the register page. It says "use the name below", but there was no name on that page. Apparently it pulled my full name from Amazon pay. I rarely use my full name. I did not expect that to be tied to a registration code. That does not bother me, just did not expect it.
 
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#24
Edit: N/M I got it to work. There is a little instruction error on the register page. It says "use the name below", but there was no name on that page. Apparently it pulled my full name from Amazon pay. I rarely use my full name. I did not expect that to be tied to a registration code. That does not bother me, just did not expect it.
Thank you for the info.

The order process is handled by my payment provider. I have checked the configuration for the "Post Order Instructions" and fixed a problem there. Furthermore I forwarded your problem to my payment provider.
 
#25
I have just released: PBRtist Version 1.0.b6 (1309).

New in this version:

- Renamed displacement 'Height' control to 'Loft' and updated the possible slider values from 0.0 to 1.0
- Added a new Loft example.
- Fixed a bug where is was not possible to import a configuration from an existing PBR Document Package file.
- Fixed a bug on macOS 10.13 where the SceneView does not display any content.
 
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#26
One feature set that'd make this even more excellent is looking at what pixplant does for making image maps tileable, along with skew corrections etc. It simply is even to this day unparalleled for that kind of thing.

Keep up the great work!
 
#27
One feature set that'd make this even more excellent is looking at what pixplant does for making image maps tileable, along with skew corrections etc. It simply is even to this day unparalleled for that kind of thing.

Keep up the great work!
Thank you very much for your suggestions. I'm currently working on the next version of PBRtist and this feature is definitely on my todo list.
 
#28
@Uwe. A couple of suggestions and a question.

Suggestion - allows keyboard input of parameters instead of slider-only input when adjusting the maps curves and other values.
Suggestion2 - add a hue adjustment parameter for the diffuse channel.
Question - what is the difference between normal maps 'strength' and normal map 'intensity' and when should one be used over the other?

I have other questions too, but they've slipped my mind right now.
Thanks!
--Shift Studio.

p.s. tiling enhancements sound good too :)
 
#30
@Uwe. A couple of suggestions and a question.

Suggestion - allows keyboard input of parameters instead of slider-only input when adjusting the maps curves and other values.
Suggestion2 - add a hue adjustment parameter for the diffuse channel.
Question - what is the difference between normal maps 'strength' and normal map 'intensity' and when should one be used over the other?

I have other questions too, but they've slipped my mind right now.
Thanks!
--Shift Studio.

p.s. tiling enhancements sound good too :)
Keyboard input of values should be not a big problem to implement. BTW you can increase/decrease the values using [Shift] +/- keys.

The normal strength value is a radius to calculate the normal map. The resulting image is used as the source for SceneKit‘s material normal property contents. Every material property has a intensity value, a number between 0.0 and 1.0 that modulates the effect of the material property.
 
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