'Render farm' clicked with me as a real render farm, i. e. where some software renders a pic or an animation on several computers at the same time and handles all the nodes (the different computers). As soon as one has finished a bucket or a frame, it puts the stuff together and sends out a new part for that machine. Well, you probably know the principle. And that it's not possible, at least not in this degree, with Cheetah.
You are right, not possible in C3D. My design of "render farm" is basically just automated sequential rendering on other machines. I doesn't speed up the rendering, but it enables rendering of multiple files simultaneously and automatically. True render farm functionality in C3D would mean heaven on Earth for me
Hi Tomas
So it's well worth, in my opinion, to buy a decent machine and in this case wait for the next generation of imacs.
Well, now the trend is adding more cores - those significantly speed up the rendering. When it comes to previous generations of mac minis for example, it is very simple - 4 core machines render approx. twice as fast as 2 core machines.
I work on a macbook pro, because I move, but I find the iMacs to be the most pleasant computers to work on, ever in history. If you don't need it urgently, waiting for the next generation sounds wise at this stage.