mperdue
0
I started using Cheetah 3D when I was doing game design and have continued to use if into retirement to create 3D models for 3D printing. I really appreciate the ease of use but booleans are causing issues for 3D printing. The problem is that resulting object in not always “watertight.” There are often internal triangles, manifold edges and missing triangles. Polygon optimize can generally correct the missing triangles but the other two issues aren’t handled. This results in a part that is unprintable without processing it with a separate application. Normally I do this with Shade 3D as it has a very good 3D printing module to correct much of this. However, it’s far better at correcting models created within Shade 3D than it is when the models were created elsewhere.
Is there a way to improve the resulting Boolean generated surfaces? Barring that, is there a possibility that the optimize function for polygons could be improved to address common errors for 3D printing? I feel you are missing a great opportunity for future sales given the growth of the 3D printing community.
Is there a way to improve the resulting Boolean generated surfaces? Barring that, is there a possibility that the optimize function for polygons could be improved to address common errors for 3D printing? I feel you are missing a great opportunity for future sales given the growth of the 3D printing community.