Cylindrical Mapping With a Texture Atlas

It seems like there should be a way to do this, but I've tried on a few different occasions, and have not gotten it to work.

I have a cylindrical object (on the right in the screen capture) and I need to wrap a material around it using UV Cylindrical mapping. This works as expected when the material is a single texture (upper left), but if the texture is part of a texture atlas (lower left), I can't get it to work. I can't find any combination of UV mapping transformations that will work. Scaling the texture vertically is not an issue as the object is divided into several vertical segments. The problem is getting the image to wrap all the way around horizontally.

Is there a way to get this to work, or do I need to stick with single textures for cylindrical objects?


frank beckmann

Well-known member
I don´t think it´s possible and has anything to do with the cylindrical mapping. When you try to scale the texture for tiling or the UVs it´s valid for the whole material and not just for a portion.


PS: I´m under the impression the part for the cactus tree is upside down.