The other threads on cross sections seem to all use the same method. Collapse the object to be sliced into a single boolean (addition) or collapse it into a mesh and then put that into a boolean(subtract) with a slicer object.
I'm modeling a puzzle box to build a physical one. To track materials I need for the physical build, I am using different materials in Cheetah3d. To make sure everyone in the shop stays on the same page, I'm trying to print out cross sections showing the interior structure of the box. Unfortunately, as soon as I start collapsing the box down to a single/sliceable object the materials combine. i.e. when I combine the maple and birch wood parts, all of them become maple.
1) Is there a way to make a sliceable object and maintain materials?
2) I could boolean(addition) all of my objects of one material together, take all of those booleans and then slice each individually. This means going through my hierarchy and selecting each slicing object (part to be removed) each time. Is there a way to tie the different slicing objects together so they move together?
3) I'd be fine rendering these instead of modeling it. Can I set the camera so it only renders things > Z value away from the camera?
4) Something else?
many thanks!
I'm modeling a puzzle box to build a physical one. To track materials I need for the physical build, I am using different materials in Cheetah3d. To make sure everyone in the shop stays on the same page, I'm trying to print out cross sections showing the interior structure of the box. Unfortunately, as soon as I start collapsing the box down to a single/sliceable object the materials combine. i.e. when I combine the maple and birch wood parts, all of them become maple.
1) Is there a way to make a sliceable object and maintain materials?
2) I could boolean(addition) all of my objects of one material together, take all of those booleans and then slice each individually. This means going through my hierarchy and selecting each slicing object (part to be removed) each time. Is there a way to tie the different slicing objects together so they move together?
3) I'd be fine rendering these instead of modeling it. Can I set the camera so it only renders things > Z value away from the camera?
4) Something else?
many thanks!