I'd like to use invisible lights as fill lights for arch-vis. But these lights are then visible in reflective materials. Also if I place a light source behind a glass material it's visible as a reflection.
This behaviour is not what I expect as long as the light is unchecked as "visible to camera". The only solution I've found so far is to use emissive objects with a render tag with only "Visible in diffuse" checked, but using lights would be more flexible.
Can someone enlighten me please ;-).
Uwe
This behaviour is not what I expect as long as the light is unchecked as "visible to camera". The only solution I've found so far is to use emissive objects with a render tag with only "Visible in diffuse" checked, but using lights would be more flexible.
Can someone enlighten me please ;-).
Uwe