Simple Procedural Clouds

The materials, scene and material files, and docs have been added to the Decorated Pig thread.

It's a source of constant annoyance to me that the skylight doesn't give you interesting skies, so it occurred to me that I could apply a procedural material to a sky-sphere and at least produce "Bryce" quality procedural clouds (as in the 3d landscape rendering application "Bryce" that was released in the 90s). Here's the result.

The Carrier scene is an example from my C3D book, where I originally "faked" the clouds using a collection of textured balls and planes. Both scenes are using very low poly count models and very simple materials (aside from the procedural sky and planet surface).
 

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