.... on the painting. But the colors of the bulb does not show at all on the painting. What am I missing ? ( I always miss basics =) )
I would like an end result more like the small example in the image.
That should work: light source shadow set to Raytrace+trans and the lightbulb (add a shell-modifier for a small amount of glass thickness) got a dielectric shader with colors (Image or procedurals):
Beautiful example, thanks. It was mainly the Shader type that made it work for me. So now I know something more about Cheetah and can experiment with idea and not how =)
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