I can't figure out what's going wrong. After looking at the file. I tried it too and it squashes the ball when I'm using the rotate but at the full morph it snaps back to a ball again. Maybe a bug? Hopefully someone can figure it out. Sorry to be of no help.
The morph tag will push points from position A to B in a straight line no matter if you squash, stretch or rotate a mesh. If you want to animate an object keyframe either the transform/rotation values or add a transform-modifier and keyframe transforms/rotations from there:
Thanks Unc808!
The fact that you looked into the problem and confirmed things didn’t seem to work as expected is a big help.
Thanks Frank!
I will keyframe as you suggested.
Thanks for helping me to understand what was happening and for the suggestion for what I could do to achieve my purpose. I will tuck that information away in a safe place for future reference besides using it now.
Granny Hugs to you two
000
If you don’t need them today - save them for a rainy day
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.