Overlapping Polygons - Slicing off what I don't want? (Newbie ?)

I'm trying to do some "simple" alterations to a mesh, combining two desks into one.

I'm not sure it's possible, but hopefully it's easier than I think it is.

I'm searching thru the forum, but not coming up with a definite answer yet, so posting if someone can answer...

This is what I want in the end:
Screenshot 2018-10-22 17.09.24.png

This is what I'm dealing with.
Screenshot 2018-10-22 17.08.19.png Screenshot 2018-10-22 17.05.02.png Screenshot 2018-10-22 17.04.41.png



This is a beagle puppy, because they make people happy.
tenor.gif
 
Does the beagle has an idea how to handle the holes? I mean you have 4 at the start and 3 in the end. Why not Boolean subtract from an angled desk?
AngledDesk.jpg


Cheers
Frank
 

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  • AngledDesk.jas.zip
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I was gonna let the hidden hole just go away....

If I was building from scratch, I'd maybe do boolean subtraction, but it's pre-made desk, I'm trying to alter.
 
Thanks for help well beyond the call of duty. If I know how to do any of that, it'd make things easier on me :)

BUT, I figured out a solution in my own, hack away til it works way.
Screenshot 2018-10-23 14.43.35.png

I cut off the polygons I could to give a straight edge, and moved the cut desk out to be even...which actually makes it look closer to what I was hoping for anyway :).
 
* Maybe useful for the future: Simple Holes
* use 2 x ring cuts to mark the centre of the hole
* select point and inner extrude
* switch to poly selection
* apply Catmull&Clark 2x / 3x
* delete
* add shell

Screenshot 2018-10-24 at 07.50.49.png
Screenshot 2018-10-24 at 07.51.37.png
Screenshot 2018-10-24 at 07.52.09.png
 
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