Some wish list items for a future update
These are my ideas from a game development hard surface modeling. I don't use rendering or animation. I'm sure many are not easy and if implemented might be version 8 instead of 7
General
Slicing
UV Mapping
Sub Division
These are my ideas from a game development hard surface modeling. I don't use rendering or animation. I'm sure many are not easy and if implemented might be version 8 instead of 7
General
- - Magic Mouse support (rotation and pan options). Could use middle and right buttons instead of the right button commands
- - Bridge in edge mode, I can never get this one to work. Example select 3 edges and 3 opposing edges and be able to bridge them easily
- - Double clicking in edge mode selects a edge loop
- - Click one poly, then hold shift and click the next poly loop selects those polys
- - Click one poly, hold shift and click "x" polys over selects everything in between
- - Click one poly, command shift next poly just adds the new one, no loop
- - A quick layer isolation button instead of having to group or highlight all layers you want to hide or unhide
- - Customizable toolbar for your favorite commands
- - A make round option in edge mode. Select a square or oval loop of different length edges and it makes them equal length and circular (bet this one would be difficult to program)
Slicing
- - highlight polys, have a infinite plane you can rotate around and once your satisfied with "preview", it slices the selected polygons where the infinite plane intersected
UV Mapping
- - ability to copy and or switch UV1 to UV2
- - relax uv's after unwrapping with adjustment or iterations to allow you to bring the uv back to the aspect ratio of the polygon
Sub Division
- - Separate sub division by smoothing groups. Hard edges between different smoothing groups to eliminate the need to ring cut to keep sharp corners