That´s a default setting but it´s getting worse: Blender now tells me it can´t load ASCII FBX files which is ridiculous as I´m using Binary (the default setting). I´m finished here - sorry.
I just wanted to know the process - I don´t have a use for it as I live inside Cheetah3d.
Cheers
Frank
Just keyframed the rigid body 2.jas example, exported to fbx and imported into Blender - works perfectly.
Especially with hierarchy - put the whole scene into a folder and keyframe the folder - then drag everything out again and delete the folder, the dynamic cache and tags.
Every item will be neatly keyframed.
View attachment 33813
It´s driving me nuts. Are we probably running different macOSs? I still don´t get it.So, thats cool too!
I exported plain position and rotation keys into fbx, no point animation of rigid bodies.Yes - miso´ file works here. Right now I´m not getting where´s the difference right now.
It´s driving me nuts. Are we probably running different macOSs? I still don´t get it.