camera nera/far clip

#6
Just wondering if there are any new ideas in this area? I want to render the far elements separate from the closer elements. (its a huge dirt plane and the camera is low)

--shift studio.
 

Swizl

Active member
#7
Shift, have you tried using the objects on different layers for render passes? Just an idea though, as I haven't used the layering system in C3d yet.

Possibly using the G-Buffer in Falcon renderer? Again, I don't know much about it other than some articles I've read about doing render passes for the z depth and then compositing and editing in another app.
 
#8
Hi Swizl,
I've used layers, but usually don't. The amount of interaction (and some intersection) between the different elements means it would be too complicated to get what I need - actually probably couldn't - same goes for render tags.

Hmm the g-buffer eh? I barely have an idea what that is - I think it creates a depth map. Unsure How I'd use it, but its something to think about!
Thanks!
--Shift Studio.
 
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