Cheetah3D 7.2 Challenge

Cheetah3D 7.2 Challenge

Hi,
with Cheetah3D 7.2 various new rendering features were introduced in Falcon. Show your best images which use at least one of the following new v7.2 features:

*IES-lights
*soft shadows (cast by point, spot, direct or sky lights)
*filmic tone mapping

Looking froward to see the new features in action.:smile:

Bye
Martin
 

Attachments

  • IES.jpg
    IES.jpg
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IES Profile


It took some time to find good IES profiles, there are
millions of them, one for every fixture made I guess!

My attempt at some industrial sodium HID lights in a container yard at night.

There's more I want to do, including stars
in the sky and some ground markings.

Updated: added stars in PS along with a blue gradient.
 

Attachments

  • Sodium PL.jpg
    Sodium PL.jpg
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  • Sodium PL 02.jpg
    Sodium PL 02.jpg
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It took some time to find good IES profiles, there are
millions of them, one for every fixture made I guess!

My attempt at some industrial sodium HID lights in a container yard at night.

There's more I want to do, including stars
in the sky and some ground markings.


Interesting...interesting...
:icon_thumbup:
 
Mirror Walls

A simple cube with four IES point lights at the ceiling, side wall material with 0.9 diffuse and 0,85 reflection value and a wireframe node for accentuated edges.
Filmic tone mapping with gamma 2.2, color correction in post.

image.jpg

Great idea to have a challenge for the new features, but sadly all the archviz people who were formerly active seem to be gone :confused:

My attempt at some industrial sodium HID lights in a container yard at night.

There's more I want to do, including stars
in the sky and some ground markings.

That sounds promising, but the weighting of starlight against lamplight in one image could turn out to be quite a challenge of its own!
 
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Unique combination of effects!
Did you accomplish the shadow of the lamp with the distant light or . . . ?
Was the blurring of the particles accomplished with the filmic tone mapping or . . . ?
Did you use the relief modifier or crumple modifier to accomplish
the slight folds in the sheet (cloth) in the background or . . .?

My Best
Jeanny
 
Thanks Jeanny,

I planned to but somehow forgot about what you're hinting at:
To include the file!

:smile:

It renders quite slowly and I liked the noisy retro look more than the clean render result so I faked a sepia print in PS.
 

Attachments

  • lamp.jas.zip
    44.9 KB · Views: 539
I wasn’t hinting . . . honest. . . but I'm glad you took it that way. :smile:
I was just wondering about some of those things and thought you might mention what you did.

Wow! That is some set up. . . it's mind boggling to me.
Where in this universe did you get the knowledge to work that out? Certainly not on earth.
I can see that would be no simple answer.

Your files are always a huge bonus gift.
The visual of a .jas file always says a lot.
Because there are so many factors influencing the final render of any project they sure helps me.
I realize I am quite fortunate when anyone posts anything to help my learning.
The forum is all volunteer and every one is so lucky that you experts are kind enough to share.

Thanks so much!:D

My Best
Jeanny
 
A simple cube with four IES point lights at the ceiling, side wall material with 0.9 diffuse and 0,85 reflection value and a wireframe node for accentuated edges.
Filmic tone mapping with gamma 2.2, color correction in post.

View attachment 32333

Great idea to have a challenge for the new features, but sadly all the archviz people who were formerly active seem to be gone :confused:



That sounds promising, but the weighting of starlight against lamplight in one image could turn out to be quite a challenge of its own!

intriguing
nice render
 
Great Model !

Methinks there could be more variation of metal textures, that is some steel (just add a bit roughness) instead of everything chrome.
 
Yeah, the model is really well done.

About the metal: Actually it looks for me like chrome painted plastic (especially the tires) and therefore like a smaller model of the real thing.

The other two things are the very thin saddle (not comfortable at all) and the steering (don't know the English word for that). But the handles, in my opinion, should be further apart.

The grainy look: It looks a bit like film corn, something I somehow always liked (it's not as harsh as digital corn).
 
Here are two older renders back from march where I experimented with the new properties of the cylinder object and several modifiers.
Apparently I didn't save the files and now I have no idea how I did it :redface:

Rendered with Falcon using skylight with soft shadows.

image2.jpg

image1.jpg
 
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