KurtF
0
Vertex Positions
Does anyone know the method to get the actual positions of an object's vertices, even when it has been Scaled or Rotated? The positions seem to be reported pre-scaling and pre-rotation. I'd like to be able to put an object on the floor (X/Z plane) regardless of transformations.
Thanks.
Does anyone know the method to get the actual positions of an object's vertices, even when it has been Scaled or Rotated? The positions seem to be reported pre-scaling and pre-rotation. I'd like to be able to put an object on the floor (X/Z plane) regardless of transformations.
Thanks.