Vertex Weight Painting
Would it be possible to have vertex weight painting be based on proximity to the picked point across the mesh rather than in 3D space? (As an option if not always.)
E.g. imagine you're painting vertex weights on fingers, you don't want to paint the tip of one finger and affect vertices on neighboring fingers that are much further away if you consider connectedness.
Would it be possible to have vertex weight painting be based on proximity to the picked point across the mesh rather than in 3D space? (As an option if not always.)
E.g. imagine you're painting vertex weights on fingers, you don't want to paint the tip of one finger and affect vertices on neighboring fingers that are much further away if you consider connectedness.