Brick Node
The brick node has two annoying attributes.
1) There's no control over the black-white transition, which means that bricks always look implausibly sharp.
1a) A corner radius would be great too.
2) By default the values are brick black, mortar white, which is upside-down for bump maps, meaning that if you want to use on brick node to drive both color and bump, you need to process the value to get a reasonable result.
Fixing (2) would involve breaking existing materials based on the brick node, so I'd like a checkbox toggle to have the brick go white and the mortar black.
tl;dr
The brick node has two annoying attributes.
1) There's no control over the black-white transition, which means that bricks always look implausibly sharp.
1a) A corner radius would be great too.
2) By default the values are brick black, mortar white, which is upside-down for bump maps, meaning that if you want to use on brick node to drive both color and bump, you need to process the value to get a reasonable result.
Fixing (2) would involve breaking existing materials based on the brick node, so I'd like a checkbox toggle to have the brick go white and the mortar black.
tl;dr
- Please provide a transition width
- and perhaps a corner radius
- Please reverse the values of the brick node