threejs animation workflow


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threejs animation workflow

I've been considering building a threejs exporter for Cheetah 3D based on this:

I believe it can be done as a C3D script (not sure if all the skin weight stuff is available via the javascript API; if not it would need to parse C3D's XML data). It's likely to be quite a bit of work to get the animation stuff working (and keep it working — it appears to rely on undocumented features of threejs's json file format, which are presumably in flux).

Anyone done anything along these lines? Anyone interested in such a script?