At the lake
Been experimenting with exterior rendering and quite like the result.
Nothing modeled here, just the relief object (upside down), some free tree model, Hiroto's cracker script used on a box and subdivided, fog, HDRI, a water plane with simple fractal noise bump, some rock mats from the pig thread and the grassy knoll script.
I tried the skylight too but found it utterly unusable: no soft shadows, no sun visible and the reflection always too strong.
Also I could not get any light reflected "correctly" in the water no matter how high the intensity. Only a specular highlight on a transparent material worked, but not nicely as a HDRI.
The lighting with HDRI samples (no radiosity) looks good also.
Been experimenting with exterior rendering and quite like the result.
Nothing modeled here, just the relief object (upside down), some free tree model, Hiroto's cracker script used on a box and subdivided, fog, HDRI, a water plane with simple fractal noise bump, some rock mats from the pig thread and the grassy knoll script.
I tried the skylight too but found it utterly unusable: no soft shadows, no sun visible and the reflection always too strong.
Also I could not get any light reflected "correctly" in the water no matter how high the intensity. Only a specular highlight on a transparent material worked, but not nicely as a HDRI.
The lighting with HDRI samples (no radiosity) looks good also.