ZooHead's Tool Tips


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Co planar polygon test

This is a way to spot those pesky double
polygons we accidentally make sometimes.

If you run this test before you use Optimize to weld
everything together, they may be easier to see.




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What are you showing in object mode polygons not welded? I get the other examples. And Thank you for the tips.

Just to show the difference, and if you look closely you can still see the bad polys.

Bonus Tip: If not welded, they can be deleted easily by selecting one good
polygon and hitting command-G, which will select all connected/welded
polygons. Then just invert the selection and delete.



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Here's a tip for the Inner Extrude tool from astrologix.

I'd never used Inner Extrude with vertex points before.

Remember, the tool works by click and drag left
and right, and distance shows in the Status Bar.




Advanced Technique by Erfahrener Missbraucher

Version 7 affords many advanced modeling techniques previously impractical or impossible. Instead of a basic two-step beveled cube, I prefer to use "Just Another Method." 1) Add a Cylinder Polygon Object to scene 2) properties: Sections longitudinal = 4 Sections height = 1 Sections ground = 1 Radius = 0.5 Height = .707 Cover = None 3) Rotate X Axis –315º 4) Make Editable 5) Go into Polygon Mode Right click – Polygon – Fill Hole – add top and bottom polygons 6) Right click – Object Info – Watertight? Yes 7) Add a Polyhedra Polygon Object to scene Properties: Radius = 0.5 Type: Octahedron 9) With Octahedron selected, go into Object Mode 10) Scale up the octahedron X = 1.707, Y = 1.707, Z = 1.707 11) In the Object Browser: Add a Boolean Creator Drag the Cylinder and Polyhedron to be children of the Boolean Creator 12) Select the Boolean Creator 13) Properties: Operation = Intersect Multi-Knife = checked 14) Make the Boolean object editable Voila! A Watertight Cylinder-Octahedron Boolean-Intersection Polygon Object! Which technique provides superior results? You decide.


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How about:

1: Make an eight sided disk (octagon)
2: Duplicate it 5 times (= 6 x octagons)
3: Rotate each octagon until they make the faces of the truncated cube
4: Fill the triangular holes



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And let's not forget the Symmetry Modifier.​
Build 1/8 of the model and let the modifiers build the rest.​

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I like to work in Cheetah as much as possible but recently had some trouble with the Circle Spline Object.
I needed to figure out how to get a partial circular spline.

So this is what I figured out. I hope it's useful.



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Thanks for the link Frank, and thanks to Herb for the script. (y)

So if you want to edit a flower spline object or other
closed spline in Cheetah this will still be helpful.