I didn't really expect this to work, but...
I tried exporting an fbx from a scene in which an animated bulge is applied to an object. The animation doesn't export apparently.
Will this work in 4.0 when you have morph targets supported? Hopefully it'll work automagically.
A feature I would like to see is one that Blender supports (at least in its obj exporter): you can export one model per frame in an animation which is useful as I was able to get the animation into Unity by making a mesh morpher and manually saving every n frames as a separate model.
Being able to do it automatically for any file format would be nice though.
I tried exporting an fbx from a scene in which an animated bulge is applied to an object. The animation doesn't export apparently.
Will this work in 4.0 when you have morph targets supported? Hopefully it'll work automagically.
A feature I would like to see is one that Blender supports (at least in its obj exporter): you can export one model per frame in an animation which is useful as I was able to get the animation into Unity by making a mesh morpher and manually saving every n frames as a separate model.
Being able to do it automatically for any file format would be nice though.