Define Spline Starting Point & Invert Direction
Quote taken from topic "a tale of two splines".
So now my questions to all you great scripters around here:
1. Is it possible to tell a given point of a spline to be the starting point using a C3D script?
2. Is it possible to invert the direction of an array of point of a spline using a C3D script?
[Edit: Just noticed this is covered by the "Reverse Sequence" tool]
The first one would be an awesome script feature!
Especially useful when working with the "Fill Between Splines" script.
Thanx in advance
DaVinci
Quote taken from topic "a tale of two splines".
[…]The other thing goes to closed splines. In most of the 2d svg editors you can´t tell a complex path (generated with star tools for example) where the start or end is. But for patching the start/end points have to be in the most same direction; north, south etc. Otherwise you will get a winding with your mesh. Drawing such splines within Cheetah3d can be managed, so be aware to begin your splines at the same direction.[…]
So now my questions to all you great scripters around here:
1. Is it possible to tell a given point of a spline to be the starting point using a C3D script?
2. Is it possible to invert the direction of an array of point of a spline using a C3D script?
[Edit: Just noticed this is covered by the "Reverse Sequence" tool]
The first one would be an awesome script feature!
Especially useful when working with the "Fill Between Splines" script.
Thanx in advance
DaVinci
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