PolygonToSpline.js

PolygonToSpline.js

Hello

It's a spline script to create spline from polygon mesh ( all edges / selected edges / selected polygons ). also, wave options are available.

this script is almost same as Polygon2Spline.js with adding wave option and link style parameter for guide mesh ( don't use child object as guide object anymore).

download: http://www.tres-graficos.jp/blog/files/article.php?id=109

updated: 20140813 - 'wave start select' parameter added. if it's on, wave spline starts selected vertices.

Best

tg_jp, Hiroto.
 
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I have got myself all confused. What are the differences between Polygon 2 spline and Polygon to spline and do I need both scripts or are they the same and one is an update? If someone could explain I would appreciate it. Thanks
 
This one can connect spline segments aside other things which is awesome:

Cheers
Frank
 

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I have got myself all confused. What are the differences between Polygon 2 spline and Polygon to spline and do I need both scripts or are they the same and one is an update? If someone could explain I would appreciate it. Thanks

Polygon To Spline is an update of the earlier script, Polygon 2 spline.

 
Frank I'm missing something. I don't see the script. (This One)
I can't seem to get the script Polygon to spline working. Don't know what is going wrong.
 
Frank I'm missing something. I don't see the script. (This One)
I can't seem to get the script Polygon to spline working. Don't know what is going wrong.
The one from this thread we´re in right now.
It´s a Spline script - where did you put it?

Cheers
Frank
 

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I finally got it. Duh! I just turned 67 today but I think my brain must have turned 200. Thanks everyone.:redface: It's working fine I wish I was. Should not have stayed up till 4am. (Writing Music)
 
Request for PolygonToSpline basic tutorials

Hiroto's PolygonToSpline.js is my favorite script.

http://www.tres-graficos.jp/blog/files/article.php?id=109

I have found it useful for deriving profile splines and/or path splines for Sweep objects. But I only have a limited understanding of its many settings

A couple of years ago Valued Ant posted an extremely detailed "Microphone Mesh tutorial" via Vimeo that used the script for an essential step. The subsequent thread has six pages of posts, in which Hiroto obligingly added more features to facilitate the modeling of a complex mesh model.

http://www.cheetah3d.com/forum/showthread.php?t=10596

This is such a powerful tool it deserves its own tutorial thread, with multiple posts devoted to individual settings. Some simple, basic, step-by-step tutorials explaining margins and waves, etc., would be very welcome.

For a start, I don't understand what Frank meant by "connect spline segments aside other things." My attempt to duplicate his example failed.

http://www.cheetah3d.com/forum/showpost.php?p=93407&postcount=3
 

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Hiroto's PolygonToSpline.js is my favorite script.

http://www.tres-graficos.jp/blog/files/article.php?id=109

I have found it useful for deriving profile splines and/or path splines for Sweep objects. But I only have a limited understanding of its many settings

A couple of years ago Valued Ant posted an extremely detailed "Microphone Mesh tutorial" via Vimeo that used the script for an essential step. The subsequent thread has six pages of posts, in which Hiroto obligingly added more features to facilitate the modeling of a complex mesh model.

http://www.cheetah3d.com/forum/showthread.php?t=10596

This is such a powerful tool it deserves its own tutorial thread, with multiple posts devoted to individual settings. Some simple, basic, step-by-step tutorials explaining margins and waves, etc., would be very welcome.

For a start, I don't understand what Frank meant by "connect spline segments aside other things." My attempt to duplicate his example failed.

http://www.cheetah3d.com/forum/showpost.php?p=93407&postcount=3

Hi Joel, I remember that thread. It's an awesome script and is one of my favorites too.

Like many of Hiroto's fine scripts, there's a lot of settings, and they
can be useful even if we don't know what all the settings are for.
And when we do learn those functions, they are even more amazing.

With the connect checkbox unchecked, all spline segments
are not connected, which is not what you would usually want.

I have to admit I still don't understand all the settings in this script,
but maybe a tutorial thread will bring everyone's knowledge together.

Ok I'll start a "What I know about the Polygon To Spline script" thread,
and anyone who has some experience with it can contribute.

 
I have found it useful for deriving profile splines and/or path splines for Sweep objects.

^^This^^ is exactly what I've been doing with it

For a start, I don't understand what Frank meant by "connect spline segments aside other things."

In the older script 'Polygon2Spline', the spline created is comprised of disconnected spline segments. If you're using disconnected spline segments as 'path splines' in Sweep objects, the sweep created with be disconnected too.

The new script has a checkbox to 'connect' the segments.

--shift studio.
 
I just turned 67 today but I think my brain must have turned 200.
"HAPPY BIRTHDAY UNCLE808US !"
A lot of us are glad you were born that day.
Many More.
Ah . . . It's easy to get mixed up when trying to understand and execute technical data.

My Best Jeanny
 
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set defaults for the PolygonToSpline script

Hi all.

It seems like only tool scripts can have default parameters set.

I would like to modify the defaults for this spline script to 'create type: = selected edge', and 'connect = on', as that is the main way I used it.

I looked in the script code, but am unsure how to make these changes.

can anyone help with this?

thanks in advance,
--Shift Studio.
 

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