I'm writing a custom animation exporter and have most of it working but the joint orientation is giving me trouble. Using the parameter info script, I can see the 'pivot' and 'rotorder' parameters, which I assume are the ones I care about.
The pivot parameter is supposed to be a Vec3D. Since it has no take nodes (which makes sense, since it shouldn't be animatable), how do I access the value of the parameter?
Also, if 'pivot' does not hold the joint orientation, what parameter does?
Edit:
Reading through the scripting threads it looks like the 'prerot' and 'postrot' (and perhaps 'prefrot') parameters are actually what I need to look at. I still need to know how to actually access their values.
The pivot parameter is supposed to be a Vec3D. Since it has no take nodes (which makes sense, since it shouldn't be animatable), how do I access the value of the parameter?
Also, if 'pivot' does not hold the joint orientation, what parameter does?
Edit:
Reading through the scripting threads it looks like the 'prerot' and 'postrot' (and perhaps 'prefrot') parameters are actually what I need to look at. I still need to know how to actually access their values.
Last edited: