clothes tutorials?
I am attempting to make a character that has interchangeable clothes (imagine these old paper games where you have a doll and you put on different clothes ), but I am not sure about the technique to do so.
Technically the clothes goes on top of the mesh (talking about old experience with poser....), and then you hide the underlying mesh, so you avoid to drag around and render polygons that nobody see. I have some old tutorials from the poser days, where they basically get the chest of the figure (in that case was victoria if i am not mistaken), duplicate it and then model the cloth piece using it as starting point.
There was a whole deal about morph transferring and such; but in the end you would load the new mesh and it would fit and conform to the figure.
Now I wonder how it works outside poser Is there any good tutorial around that shows how to make clothes starting from a base rigged mesh? Probably my confusion is just dictated from the fact that in the end clothes are different geometry and nothing more, while I see them as layers that goes on top of the original mesh, like real clothes
Any link would be appreciated; I just need to get the concept, then I can start to experiment from there
Thanks!
I am attempting to make a character that has interchangeable clothes (imagine these old paper games where you have a doll and you put on different clothes ), but I am not sure about the technique to do so.
Technically the clothes goes on top of the mesh (talking about old experience with poser....), and then you hide the underlying mesh, so you avoid to drag around and render polygons that nobody see. I have some old tutorials from the poser days, where they basically get the chest of the figure (in that case was victoria if i am not mistaken), duplicate it and then model the cloth piece using it as starting point.
There was a whole deal about morph transferring and such; but in the end you would load the new mesh and it would fit and conform to the figure.
Now I wonder how it works outside poser Is there any good tutorial around that shows how to make clothes starting from a base rigged mesh? Probably my confusion is just dictated from the fact that in the end clothes are different geometry and nothing more, while I see them as layers that goes on top of the original mesh, like real clothes
Any link would be appreciated; I just need to get the concept, then I can start to experiment from there
Thanks!