Martin
0
Cheetah3D 7.3 Beta 2
Hi,
Cheetah3D 7.3 Beta 2 mainly focuses on the gltf/glb export. The PBR shader support is finished and I've already started work on animation. Object animations are already working but skinning is still missing. But it will follow soon. So the final v7.3 will have a almost feature complete gltf/glb workflow.
New features in Cheetah3D 7.3 Beta 2:
New features in Cheetah3D 7.3:
Attention:
PLEASE BE AWARE THAT THIS IS BETA SOFTWARE SO DON'T USE IT ON IMPORTANT DATA.
Download link of Cheetah3D 7.3b2:
http://www.cheetah3d.com/download/Beta/Cheetah3D7.3b2.dmg
I hope you like the new features in Cheetah3D 7.3.:smile:
Kind regards
Martin
Hi,
Cheetah3D 7.3 Beta 2 mainly focuses on the gltf/glb export. The PBR shader support is finished and I've already started work on animation. Object animations are already working but skinning is still missing. But it will follow soon. So the final v7.3 will have a almost feature complete gltf/glb workflow.
New features in Cheetah3D 7.3 Beta 2:
Code:
-improved GLTF/GLB export
-added export of cameras
-added export of AO texture
-added export of metalness texture
-added export of roughness texture
-added export of emissive texture
-added AO/roughness/metalness texture merging to embedded texure export
-added export of animations
-F-curves
-takes
-gltf/glb uses embedded textures as default
-added "Ambient occlusion" channel to PBR shader
-fixed bug in "Add node" menu
-fixed material delete bug
-fixed bug in glass shader (invisible area lights)
-fixed bug in .jas importer (problem with v6.x skylights)
-fixed bug in .jas importer (converting v6.x point lights with radius to sphereical areas lights could fail)
-fixed bug in shadow mat (blocked glossy reflections)
-fixed bug when copy&pasting objects (take manager didn't' update)
-removed all OpenCL code
New features in Cheetah3D 7.3:
Code:
-added PBR shader (Falcon recommended)
-based on Disneys Principled shader
-added support for GGX BRDF
-added glTF exporter
-supports glTF and glb (binary glTF) output
-supports static meshes
-vertex
-normal
-two uv sets
-vertex color
-supports embedded textures
-animation support yet missing
-added support for refractive caustics to Falcon renderer
-added "R", "G", "B" and "A" output channels to Image node
-added support for DirectX style normal maps
-changed specular color of default material to black
-improved node editor (copies all possible parameter values to new shader)
-fixed bug in node editor (fixed node position when changing shader node)
-fixed redraw bug in node editor
-fixed .h export problem
-fixed bug in material preview of state node
-fixed crashing bug in material import (failed to properly connect nodes)
-fixed bug in photon mapping
-fixed object selection bug
-fixed bug in node editor (displayed broken connections)
Attention:
PLEASE BE AWARE THAT THIS IS BETA SOFTWARE SO DON'T USE IT ON IMPORTANT DATA.
Download link of Cheetah3D 7.3b2:
http://www.cheetah3d.com/download/Beta/Cheetah3D7.3b2.dmg
I hope you like the new features in Cheetah3D 7.3.:smile:
Kind regards
Martin