Splicing The Tubes Intro

Splicing The Tubes Intro


This tutorial shows my method for splicing together
two tubes or capsules at any angle.

You will end up with a water tight mesh that, after
"shelling", could be rapid prototyped.

Part One starts on the next post.

I've created a model to start everyone off from the same point.

New videos coming showing a much better method using tg_jp's great script Polygon Paste.

These videos are the first of my Clean White Screen tutorials.
  1. 90 degree splice, same diameter tubes.
  2. 90 degree splice, different diameter tubes.
  3. 45 degree splice, same diameter tubes.
  4. 45 degree splice, different diameter tubes.

 

Attachments

  • Tube Splice Start Here.jas.zip
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Splicing the Tubes Part 1


Select the 77 capsule, and change the transform tool to
global orientation and snapping to component. (you could also use raster.)

Move 77 horizontally and snap it to the center line of the vertical capsule.

Make three Ring Cuts as indicated.


 

Attachments

  • TS01 ring cuts.jpg
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  • TS02 ring cuts.jpg
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Splicing the Tubes Part 2


With the Point Slide Tool, slide the points of the ring cut
you made on 77 till they just start to disappear
into the vertical capsule.


 

Attachments

  • TS03 point slide.jpg
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Splicing the Tubes Part 3


Believe it or not, that was the hard part, it’s all easy from here.

Select the vertical capsule, and with the Transform Tool in
Object or Global orientation and set to component snap,
move all points of the ring cuts and they will snap
right in to the points we slid on 77.


 

Attachments

  • TS06 point snap.jpg
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  • TS07 point snap.jpg
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Splicing the Tubes Part 4


Select the remaining sections of the ring cut,
and scale them flat together.

With the edges still selected, snap to the point indicated.


 

Attachments

  • TS08 scale flat.jpg
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Splicing the Tubes Part 5


Click the mode tag of 77 and uncheck
"Visible in editor" to hide it from view.

Select an delete the polygons on the vertical capsule.


 

Attachments

  • TS11 delete polys.jpg
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Splicing the Tubes Part 6


Now switch visibility between the objects, and delete the
other polygons.

Make both visible, and make three more ring cuts as indicated.
These ring cuts are crucial because they arrest any movement
of points in the final welding. This way any movement will stop there and not be transmitted up the tube.


 

Attachments

  • TS12 delete polys.jpg
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  • TS13 ring cuts.jpg
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  • TS14 ring cuts.jpg
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Splicing the Tubes Part 7


Now, in the object browser, shove 77 into the vertical capsule
and import children. Then delete the original child.


 

Attachments

  • TS15 object browser.jpg
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Splicing the Tubes Part 8


Now zoom in on the seam, try to find a gap.
Run Optimize and reduce the weld radius until the gaps close up.


 

Attachments

  • TS16 zoom gap.jpg
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  • TS17 to much.jpg
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  • TS18 just right.jpg
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Splicing the Tubes Part 9


Put a subdivision in and set to 3 Catmull Clark for tubes,
Stam Loop may be better for capsules since they have triangles.
(unless they’ve been given the Uncle808us treatment of course)

And lets not forget to shell for thickness.

I hope this will be helpful.

Till next time.
ZooHead


 

Attachments

  • TS19 subdivision.jpg
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I thought by using the Make Circle script from TresGraficos...but it turned out quite hard to create the shape you made :redface: :confused:
 
:smile: I’ve noticed other tutorials for cutting circles in objects . . . However . . .

Your object looks nice and low poly with clean cuts and the square hole has a nice finish. The double extrude on one of the circles also gets my attention.

It is good to see how different people approach the same issue. One way may be is easy for one person but more difficult for another.

I would like to see “A Hole Lotta Help” and I bet "a hole lotta others" would also. I’m guessing the lack of response may be others not wanting to flood the forum with replies.

My Best Regards
Jeanny
 
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