IK + big tree of mesh objects??
Hi All,
Relatively new to Cheetah but am loving it so far!
I have a model that is a tree of mesh objects, I'm trying to fit IK onto it...I got it to do what I want but it looks like I am going to have to add a skeleton to each of the 100 mesh objects!
Hopefully not!
Mesh hierarchy is like:
1. Upper Arm
.......2. Arm Detail 1
.......2. Arm Detail 3
.......2. Elbow
.............3. Forearm
.............3. Forearm Detail 1
.............3. Forearm Detail 2
What I would like is for the skeleton to be attached at Upper Arm, Elbow, and Forearm...but the Arm Details only move when I also attach a skeleton to them.
So the question is, is there some way to lock the mesh children of a mesh that has a skeleton, without essentially duplicating the skeleton for each child??
thx!
Scott
Hi All,
Relatively new to Cheetah but am loving it so far!
I have a model that is a tree of mesh objects, I'm trying to fit IK onto it...I got it to do what I want but it looks like I am going to have to add a skeleton to each of the 100 mesh objects!
Hopefully not!
Mesh hierarchy is like:
1. Upper Arm
.......2. Arm Detail 1
.......2. Arm Detail 3
.......2. Elbow
.............3. Forearm
.............3. Forearm Detail 1
.............3. Forearm Detail 2
What I would like is for the skeleton to be attached at Upper Arm, Elbow, and Forearm...but the Arm Details only move when I also attach a skeleton to them.
So the question is, is there some way to lock the mesh children of a mesh that has a skeleton, without essentially duplicating the skeleton for each child??
thx!
Scott