Using a Relief + Boolean to cut out letters for 3d printing:Is there a better way?
Hello all,
I'm working on 2 different projects for 3d printing and I wanted to do a sanity check that there wasn't a better way to do it.
The first is a simple band with letters cut out. I'm using :
Boolean (intersection)
The second is a coin where I'm using using :
Boolean (intersect)
(and nested in another boolean for the back face)
The two challenges I'm running into are that for good results, I need to have a large Sections Width (and height) on my relief maps, which slow things down a lot.
The second challenge is that the slicing program doesn't seem happy with the exported STL. (Makerware) Going over the model, I'm not seeing any missing poly's, but wanted to make sure there wasn't an additional step I could take to seal the mesh or check for holes or inverted normals. (doesn't sound like it from the forums, but the last discussion I found was from C3d 5x)
If anyone else wants to try this, I got much much better resultant meshes from the boolean operations by putting sizable black borders around the height map image. This allowed the relief object to then larger when mated with the other boolean'd object. (on C3d 6.1 at least)
i.e. (yes, it's ascii art time)
---------------------------- (relief map)
So, in a nutshell, am I going down a reasonable path for this?
as always, thanks all!
Hello all,
I'm working on 2 different projects for 3d printing and I wanted to do a sanity check that there wasn't a better way to do it.
The first is a simple band with letters cut out. I'm using :
Boolean (intersection)
- Box
- Relief (with noise, turbulence, sea level turned off and a greyscale height map ).
The second is a coin where I'm using using :
Boolean (intersect)
- relief (inverted and mirrored height map)
- extrude (for coin)
(and nested in another boolean for the back face)
The two challenges I'm running into are that for good results, I need to have a large Sections Width (and height) on my relief maps, which slow things down a lot.
The second challenge is that the slicing program doesn't seem happy with the exported STL. (Makerware) Going over the model, I'm not seeing any missing poly's, but wanted to make sure there wasn't an additional step I could take to seal the mesh or check for holes or inverted normals. (doesn't sound like it from the forums, but the last discussion I found was from C3d 5x)
If anyone else wants to try this, I got much much better resultant meshes from the boolean operations by putting sizable black borders around the height map image. This allowed the relief object to then larger when mated with the other boolean'd object. (on C3d 6.1 at least)
i.e. (yes, it's ascii art time)
---------------------------- (relief map)
====== (object it is boolean'd to)
So, in a nutshell, am I going down a reasonable path for this?
as always, thanks all!