Precision + Clean Topology Possible?
Ok, so I need to create a simple "T" intersection of pipes. This is to be 3D printed, so I need accuracy.
The simplest, most intuitive way to go about it is to create a couple of parametric tube objects with the required inner and outer diameters and arrange them perpendicular to each other. Perfect!
Well, not quite - for two reasons...
1) I don't want a sharp angle at the joint. It must be a gradual transition - more like a clean weld. I can't figure out how to do that with C3D.
2) It has to be a single mesh, so if I "union" the parametric tubes using booleans, I get a butt-ugly triangulated mess.
Then I decided to just box model it (not my strong suit). It's far more time consuming and not very intuitive when I'm thinking in terms of pipes and tubes. Anyway, when I box model it, I can't figure out how to get the dimensions precisely at the values I need. When I apply a subdivision modifier, the diameter of the inner or outer dimension changes because the surface is computed between the verts.
So I guess my question is, short of buying an actual CAD program like Solid Works (which I presume would make this kind of stuff easier), what's the best (fastest method yielding high accuracy) way to go about this seemingly simple task?
I hope I'm overlooking some simple approach. Thanks for any help!
-Steve
Ok, so I need to create a simple "T" intersection of pipes. This is to be 3D printed, so I need accuracy.
The simplest, most intuitive way to go about it is to create a couple of parametric tube objects with the required inner and outer diameters and arrange them perpendicular to each other. Perfect!
Well, not quite - for two reasons...
1) I don't want a sharp angle at the joint. It must be a gradual transition - more like a clean weld. I can't figure out how to do that with C3D.
2) It has to be a single mesh, so if I "union" the parametric tubes using booleans, I get a butt-ugly triangulated mess.
Then I decided to just box model it (not my strong suit). It's far more time consuming and not very intuitive when I'm thinking in terms of pipes and tubes. Anyway, when I box model it, I can't figure out how to get the dimensions precisely at the values I need. When I apply a subdivision modifier, the diameter of the inner or outer dimension changes because the surface is computed between the verts.
So I guess my question is, short of buying an actual CAD program like Solid Works (which I presume would make this kind of stuff easier), what's the best (fastest method yielding high accuracy) way to go about this seemingly simple task?
I hope I'm overlooking some simple approach. Thanks for any help!
-Steve