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bump texture problem
Hi!
pretty sure I'm missing something here but after several experiments I have to ask for help...
I'm using a high res woodfloor texture (arroway, it's #12) which is 6000x6000 px (attached real pixel cut outs of diff and bump maps); now if you look at the render samples you'll notice the bump(?) at the joints is totally out of scale compared to the thin black line in both diff and bump maps, as the map was low res or something.
Of course I have "filter texture" disabled and AA set to "color". I also tried to mix these settings with quite slight differences in outputs. This happens with both the proper bump map and using diff "value" filtered by a gradient node (render samples, in this order). renders are 1440x900 with mid/high pref. (don't mind reflection changes, it's intentional)
the bump on the veins inside each panel is quite accurate though...
any help very appreciated 'cos I'm totally confused
thanks in advance,
Alessandro
Hi!
pretty sure I'm missing something here but after several experiments I have to ask for help...
I'm using a high res woodfloor texture (arroway, it's #12) which is 6000x6000 px (attached real pixel cut outs of diff and bump maps); now if you look at the render samples you'll notice the bump(?) at the joints is totally out of scale compared to the thin black line in both diff and bump maps, as the map was low res or something.
Of course I have "filter texture" disabled and AA set to "color". I also tried to mix these settings with quite slight differences in outputs. This happens with both the proper bump map and using diff "value" filtered by a gradient node (render samples, in this order). renders are 1440x900 with mid/high pref. (don't mind reflection changes, it's intentional)
the bump on the veins inside each panel is quite accurate though...
any help very appreciated 'cos I'm totally confused
thanks in advance,
Alessandro