3D Head - Base Mesh Tutorial
Hi Guys,
Sorry i haven't posted for ages. I have been busy doing an MA in 3D Computer Animation at Bournemouth Uni (in the UK); and have subsequently been spending a lot of time playing around in SoftImage. This was my final project: http://www.youtube.com/watch?v=VT550rr6x_o
and this is a character design project that i started in cheetah then decided to take to the 'other' package to finish up and to rig for animation: http://www.youtube.com/watch?v=DjDjukCohxE
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This is an intermediate level tutorial to make a base mesh for a head. It is for anyone, like me, that doesn't like starting with a blank canvas and building a base mesh poly by poly. It puts all the pieces in place and you then "simply" have to push the points around to sculpt the form.
This tutorial requires you to know how to:
* create a cube
* Add edges
* Delete edges
* Inset Polygons
* Weld Vertices
* Ring cut faces
I have been doing some character modeling recently, and after another session of chasing triangles around a mesh trying to get some pretty edge loops (which are really important for decent mesh deformations) i decided to sit down and refine my 3x3x3 box technique which i came up with in cheetah a while ago and can be found here: http://www.cheetah3d.com/forum/showthread.php?t=2991.
It is now a slightly more complicated 4x5x6 box technique, but it gives you all the polygons you need for a pretty decent base mesh. The resulting mesh has been based on one by Scott Eaton, who does work for Pixar and The Mill... so if there are any polys out of place blame it on him
Please note it is a base mesh only, and is intended to give you a good flowing polygon mesh. To create the eyes and mouth you need to add more edge loops inside the existing ones to build up detail.
I hope that someone finds this helpful, and that it isn't too confusing. If you have any questions please ask.
good luck!!!
Dave
Hi Guys,
Sorry i haven't posted for ages. I have been busy doing an MA in 3D Computer Animation at Bournemouth Uni (in the UK); and have subsequently been spending a lot of time playing around in SoftImage. This was my final project: http://www.youtube.com/watch?v=VT550rr6x_o
and this is a character design project that i started in cheetah then decided to take to the 'other' package to finish up and to rig for animation: http://www.youtube.com/watch?v=DjDjukCohxE
===============================
This is an intermediate level tutorial to make a base mesh for a head. It is for anyone, like me, that doesn't like starting with a blank canvas and building a base mesh poly by poly. It puts all the pieces in place and you then "simply" have to push the points around to sculpt the form.
This tutorial requires you to know how to:
* create a cube
* Add edges
* Delete edges
* Inset Polygons
* Weld Vertices
* Ring cut faces
I have been doing some character modeling recently, and after another session of chasing triangles around a mesh trying to get some pretty edge loops (which are really important for decent mesh deformations) i decided to sit down and refine my 3x3x3 box technique which i came up with in cheetah a while ago and can be found here: http://www.cheetah3d.com/forum/showthread.php?t=2991.
It is now a slightly more complicated 4x5x6 box technique, but it gives you all the polygons you need for a pretty decent base mesh. The resulting mesh has been based on one by Scott Eaton, who does work for Pixar and The Mill... so if there are any polys out of place blame it on him
Please note it is a base mesh only, and is intended to give you a good flowing polygon mesh. To create the eyes and mouth you need to add more edge loops inside the existing ones to build up detail.
I hope that someone finds this helpful, and that it isn't too confusing. If you have any questions please ask.
good luck!!!
Dave
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