Meshman
0
Bubble trouble
Hi guys
In the image below you can see a problem I'm having with some bubbles I'm using a particle emitter to generate them and in the interests of keeping render times short I'm using the membrane shader for the bubbles. I've also got fog turned on to simulate the change in visibility under water. The problem is that the membrane shader seems to not take account of the fog and so the view through the bubbles looks too clear. I seem to recall there was some problem with fog but I thought that had been fixed? I've tried messing around with all sorts of render tag settings but no luck so far. Would appreciate any thoughts on how to fix this.
cheers
Daryl
Hi guys
In the image below you can see a problem I'm having with some bubbles I'm using a particle emitter to generate them and in the interests of keeping render times short I'm using the membrane shader for the bubbles. I've also got fog turned on to simulate the change in visibility under water. The problem is that the membrane shader seems to not take account of the fog and so the view through the bubbles looks too clear. I seem to recall there was some problem with fog but I thought that had been fixed? I've tried messing around with all sorts of render tag settings but no luck so far. Would appreciate any thoughts on how to fix this.
cheers
Daryl