Mandelbulb.js

Mandelbulb.js

hi,

it's polygon script to create a Mandelbulb object with Cheetah3D.

download link: http://www.tres-graficos.jp/blog/files/article.php?id=58

update 20100617: fixed julia set bug.

----

I made this script for creating indie CD jacket image. now it's available at iTunes store. if you are interested in, please check it.

iTunes Store: http://itunes.apple.com/jp/album/overexcitability/id377056525

-- samples

mandel_d3.jpg


mandel_f04_sa.jpg


and you can check others at official gallery.

-- julia set samples

julia_01.jpg


julia_03.jpg


regards.

tg_jp, Hiroto.
 
Last edited:
many thanks for sharing this hiroto !
already i saw this at the gallery and wondered how it's done,
now everyone can do it !

thanks again,

- archie

Ohne Titel.jpg
 
Last edited:
wow, nice render and cool material. thank you for trying.

how much resolution of that object?

regards.

tg_jp, Hiroto.
 
thanks hiroto,
i think it was a resolution of 1000, i made editable before saving.
my mac has only 4 gb ram so it's difficult to work with higher resolutions.
when i check the julia parameter box i get an error, line 175, *can't find variable: julia_c*
is it a bug or am i doing something wrong ?

- archie
 
hi,

thanks hiroto,
i think it was a resolution of 1000, i made editable before saving.
my mac has only 4 gb ram so it's difficult to work with higher resolutions.
when i check the julia parameter box i get an error, line 175, *can't find variable: julia_c*
is it a bug or am i doing something wrong ?

- archie

that's a bug. I already fixed that, please download the latest (Mandelbulb_20100617.zip), and replace it. I added 2 pics of julia set to my first post at this thread.

resolution 1000 is quite high. poly count must be 100,000,000 over.

some of parameters are unusable ( for example, mesh connect: on withtout BSP/ cache system is not optimized yet, and not easy to use :p ) please take care to use.


regards.

tg_jp, Hiroto
 
another mile stone script from you, Hiroto... many thanks! :icon_thumbup:
now let's put it into the instance generator :rolleyes:

cheers,
Alessandro
 
hi,

thanks hiroto,
i think it was a resolution of 1000, i made editable before saving.
my mac has only 4 gb ram so it's difficult to work with higher resolutions.
when i check the julia parameter box i get an error, line 175, *can't find variable: julia_c*
is it a bug or am i doing something wrong ?

- archie

that's a bug. I already fixed that, please download the latest (Mandelbulb_20100617.zip), and replace it. I added 2 pics of julia set to my first post at this thread.

resolution 1000 is quite high. poly count must be 100,000,000 over.

some of parameters are unusable ( for example, mesh connect: on withtout BSP/ cache system is not optimized yet, and not easy to use :p ) please take care to use.


regards.

tg_jp, Hiroto
 
endorphinia tsubakii

that's a bug. I already fixed that, please download the latest (Mandelbulb_20100617.zip), and replace it. I added 2 pics of julia set to my first post at this thread.

resolution 1000 is quite high. poly count must be 100,000,000 over.

some of parameters are unusable ( for example, mesh connect: on withtout BSP/ cache system is not optimized yet, and not easy to use :p ) please take care to use

thanks hiroto, really marvellous stuff !

i get ~13 million polys with resolutions between 500 and 1000.

cheers,
archie

endorphinia.jpg
endorphinia2.jpg
 
Last edited:
hi,
it's polygon script to create a Mandelbulb object with Cheetah3D.
tg_jp, Hiroto.

Looking good Hiroto.
There was something similar last year in the AoI forums at "friendlyskies". A plugin I can´t run because I´m still on Leopard and Apple wouldn´t let install a newer Java version what is needed for this.
Have a look here: http://www.friendlyskies.net/aoiforum/viewtopic.php?id=2112
And the former thread: http://www.skytopia.com/project/fractal/mandelbulb.html
And some more about the plugin: http://sourceforge.net/projects/aoi/forums/forum/47784/topic/3464031

Cheers
Frank
 
thanks !

following hiroto's initial link i came to learn that among the developer tools there is a mac osx built in real time gpu based raytracer called quartz composer.
now this is a neat thing with shadows and ambient occlusion and a nifty node editor that makes cheetah's look like the version for five-to-seven-year-olds.
t works real time with small resolutions on my mac and puts out quick time animations if needed.
but caution, on high resolution it may freeze your ui !

- archie
 
Last edited:
hi

thank you for trying.

here is sample file and screen shot of ~/Application Support/Cheetah3D/script folder.

actually, this script works with only OS 10.6 Snow Leopard, if you want to use with 10.5, you have to re-compile a program with XCode ( XCode project and source files included ).

regards.

tg_jp, Hiroto
 

Attachments

  • ch_20100923_mandelSSa.jpg
    ch_20100923_mandelSSa.jpg
    53.5 KB · Views: 614
  • ch_20100923_mandelSS.jpg
    ch_20100923_mandelSS.jpg
    20.1 KB · Views: 597
  • mandel_sample.jas.zip
    4 KB · Views: 549
strange... I have Cheetah 5.5 and 10.6.4, I placed both files in the scripts folder but nothing appears in the 3Dview. I saw Hiroto has the _src folder too so I copied it in the same location (and renamed) but still nothing appears :confused:
 
hi alessandro,

have you tested the mandelbulb unix file in terminal (right-click *open with* > terminal.app) ?

- archie
 
Back
Top