Normal Map Generating in Cheetah3d
Hi.
Some of you might find this useful or just fun to try.
Simple hack:
Model some structure - apply "Directional shader" and render with orthogonal camera and Ambient Occlusion set up - but no light source. Save "texture" rendering.
Take a polygon of same dimensions like the structure. Apply material to it with the texture you made applied to the bump map channel and "normal" bump type.
Light up your scene and render.
Have fun experimenting with other materials/channels in addition.
Cheers
Frank
Hi.
Some of you might find this useful or just fun to try.
Simple hack:
Model some structure - apply "Directional shader" and render with orthogonal camera and Ambient Occlusion set up - but no light source. Save "texture" rendering.
Take a polygon of same dimensions like the structure. Apply material to it with the texture you made applied to the bump map channel and "normal" bump type.
Light up your scene and render.
Have fun experimenting with other materials/channels in addition.
Cheers
Frank
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