Very cool! Can you show us a screen dump of your materials settings?All the materials in this scene are procedural, including multiple variants of procedural hull plating, and the nebula and starfield backdrops.
... and another very useful hint provided by podperson.
somehow i missed this, and never would have thought one can make dots with an upscaled noise.
of course i had a go at the nebula, starting with my colorlights, then adding the stars in the same shader with lengthy finetuning of the gradient.
this was put on a ball with radius five and adjusted with gamma 1.0.
when i added a planet the distant fractal issue kicked in that is that full 4x oversampling needed for the stars wasn't enough, so i went with 8x though, well, i need the area render please !
of course i had a go at the nebula, ...
Wow, WOW, ten times WOOOOOW!!!!!!!! This Space Image looks so great, I am speechless. Archie you are a material system master! Thank you for sharing. I am looking at this connections in the Node Editor and hope one day to understand...
I am looking at this connections in the Node Editor and hope one day to understand...